On low difficulty levels, the key is sitting out in the open, next to the switch. Head back down and open the blue door at F. Kill the troopers in this room, and head up the stairs, killing more sergeants. When you walk up to the doors, they will open, and go inside. Get the Blue Key in there, and rush out. If the doors shut on you, go to the floor piece the Key was on, and they should open. To get the blue key on level 18, Spawned Fear: First, go into the room where the blue key is and take a look at the key.
Otherwise: Just outside the door to the blue-key room is another room. Where is the plasma inducer in Doom 3? Is Doom 3 still canon? Do you play as Doomguy in Doom 3? Is Canon a HDoom? Is Doom 64 a canon?
How can I get Doom 64 for free? Is Doom 64 in Doom eternal? Is Doom 64 connected to doom eternal? Is the slayer Doomguy? The two doors in the corridor are now unlocked. You can gather some health from the small alcove to the left. The doorway to the right is locked, though you'll enter the halon-filled room on the other side eventually. A zombie and two imps are protecting this room. Take the three out and gather the health that's behind the darkened computer towers if needed. Shoot him down and head into the room.
The hall leads to the examination room which is infested with four more zombies that begin their slow attack as soon as you step into the room. Just around the corner you'll spawn a couple of imps, and one's behind you. In the alcove left of the doorway is a zombie in the darkness, whose death is followed by the spawning of four imps.
When the room is cleared, start messing around with the strange mechanical contraption in the room. Press the buttons to lower one of the numbered containers in front of you. You'll need to ride the container upwards, letting you jump to the narrow ledge above that leads to a service tunnel.
Get ready to jump on top of the container and press a button on the control panel that corresponds to an empty slot in the wall to move the container upwards. As soon as you land you'll see two imps on the far end of the hall munching on a dead body.
There are no enemies to worry about in delta security. Activate the control panel to the right to clear the next room of the halon gas.
Enter the room you just opened up and open up the locker cabinet with the code To reach the corridor, however, you'll have to blast through a revenant and imp. Down the hall to the left you'll run into a commando zombie and a non-functioning elevator.
Down the other end of the hall you'll run into a number of zombies. Then backtrack and take the section 3 door the door in front of you when you exit the area. After a sas, it leads to a lobby room, with a room gas-filled on your right, and a Zombie eating a Fat Zombie in front of you. There are an Armor, a Medkit and Grenades on the left. The next room is a corridor leading to a stroboscopic office.
You'll have even more Zombies to kill, then an Imp will teleport on exit door and another one in entrance door. There is a Medkit hidden behind the vertical engines behind the desk, and an Armor under the stairs leading to the exit door.
Beware, a Fat Zombie waits just behind. Then the path leads to an autopsy room. You can hear and consult reports on a monitor here, kill another bunch of Zombies, grab 3 Cell Packs, observe Imp's parts and reveal an hidden Health Station on a corner by clicking in a tiny monitor on a wall.
Then there is a small corridor, with the an Imp jumpscaring you and another one teleporting behind you. Then there is the Hazard Storage Room. First you have to kill the Zombies on the dark corner on the left where there is a Rocket Box , then to kill the two Imps who'll teleport in. And to finish, two additional Imps will come from the entrance door when you approach the computer. Then you'll have to operate the device. Click on "1" here to bring the upper left box to you.
Then, click again on "1", and quickly jump on the box, before it is unreachable. The crane will move it back to its place, and you'll take this chance to jump on the narrow ledge. Then fall off from the ledge losing 10 Health Points , and do the same "game", but with the crate "3". There is a Backpack and a Cell pack on the ledge, then the vent contain 2 Stimpacks and a hole to the next area.
You can't return yet from here, but it is very temporary. You land on a small corridor. Kill the two Imps, and consider the BFG through the window. It gives you the code to open this door, which is actually Michael Abram's desk. You'd have then to save Kaczynzski, to take Abram's PDA in his office and then to remember his name and that you had the code to use it here Quite the bet!
But it grants a Medkit and the BFG Next is a small room with two activable monitors, a door and a locker. The other monitor removes the gas in the nearby room. You have then to enter in, take the Armor and the Medkit and activate another monitor. This will open the doors on the "Zombies cells" area, on Sector 2. Note that the next door leads back to the first room of Section 3, allowing you to now roam freely. You now have to go or return to Section 2.
Beware, behind the door to the cross section is a Revenant. Doorcells have been released now, and Zombies walks freely. Kill them, take care of Imps who'll teleport behind you, take the two PDA in two of the cells one of them gives the code to the locker in the office room near the first Health Station It leads to a curvy hallway and a big archives room with always more Zombies.
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